Freitag, 29. Juni 2007

Donnerstag, 28. Juni 2007

Killerspielalarm in Deutschland

Ein Beitrag von Erika Berthold und Eggert Holling
http://www.heise.de/tp/r4/artikel/25/25486/1.html
Das schwierige Geschäft der Alterseinstufung und die Sehnsucht nach Eindeutigkeit

Mittwoch, 27. Juni 2007

Bilder, die erschrecken

Ein Beitrag von Ernst Corinth
http://www.heise.de/tp/r4/artikel/25/25428/1.html
Burundi, ein deutschsprachiges Weblog aus dem Herzen Afrikas

Dienstag, 26. Juni 2007

Samstag, 23. Juni 2007

Google hat Straßen in Städten fotografieren lassen

Googles penetranter panoptischer Blick (Florian Rötzer)
http://www.heise.de/tp/r4/artikel/25/25431/1.html
Mit Bild- oder Gesichtserkennung, wie sie gerade von dem Konzern entwickelt werden,
wird der panoptische Blick noch bedenklicher werden

Freitag, 22. Juni 2007

Droht uns die "digitale Demenz"?

Ein Beitrag von Florian Rötzer
http://www.heise.de/tp/r4/artikel/25/25483/1.html
Im Digitalen Zeitalter droht die Vergesslichkeit: Mit den überall zugänglichen digitalen Speichern als ausgelagertem Gedächtnis müssen wir nur noch suchen und brauchen uns nichts mehr merken

Dienstag, 19. Juni 2007

Kein Recht auf Privatsphäre bei der Nutzung des Internet

ein Beitrag von Bettina Winsemann
http://www.heise.de/tp/r4/artikel/25/25421/1.html
Der Bundesinnenminister sucht nach einer Verfassungsänderung, die Landesregierung Nordrhein-Westfalen sieht das Internet gleich als "Sozialsphäre" statt als "Privatsphäre", womit alle Probleme für Online-Untersuchungen entfallen würden

Montag, 18. Juni 2007

Freitag, 15. Juni 2007

Kontrolle des Internet bleibt weiter ungeklärt

Ein Beitrag von Wolfgang Kleinwächter
http://www.heise.de/tp/r4/artikel/25/25398/1.html
Wie die Konferenzen zur Informationsgesellschaft in Genf im Rahmen der WSIS-Agenda zeigten, bilden sich neue Koalitionen aus Regierungen, Zivilgesellschaft und Privatwirtschaft, aber nicht wenige Regierungen lauern darauf, Rechtfertigungen für eine stärkere nationale Kontrolle des Internet zu bekommen

Mittwoch, 13. Juni 2007

Gemäldegalerie Alte Meister @ Second Life

On 31st May 2007 the Gemäldegalerie Alte Meister of the Staatliche Kunstsammlungen Dresden is opening a counterpart in the desert. But only in the virtual world, of course: the museum can be visited online in Second Life(r). The magnificent rooms of the museum have been reproduced in three dimensions and true to scale, and all 750 masterpieces in the exhibition are on display. The doors are open 24 hours a day, 7 days a week. Visitors can view the art, chat with each other, access information about the works of art, participate in art education events, note their impressions in the guestbook or browse in the shop - all in real time.
The virtual clone of the Gemäldegalerie Alte Meister is located on the "Dresden Gallery" island, which has a surface area of more than 300,000 square metres. A homepage has been created specially for this project: www.dresdengallery.com. The homepage has a link whereby members
of the Second Life community can beam themselves directly to the museum. To do this you have to have a persona, known as an avatar, in Second Life, (free of charge with the basic account).
The Zwinger, one of the most beautiful Baroque buildings in Dresden, has been reproduced in full on "Dresden Gallery". Part of the Zwinger is the large building of the Gemäldegalerie Alte Meister, built in the mid-19th century in Neo-Renaissance style. It took six designers three weeks to reproduce this unique architectural ensemble in cyberspace. The whole of the gallery building is on view: the foyer, the staircases, all 54 halls and cabinets, and every one of the paintings, pastels and tapestries. No previous reproductive medium has so far succeeded in providing such an effective spatial impression of a museum visit in real time, even though
the history of museums has always been intimately bound up with the history of reproductive media. For example, in 1753, shortly after August III, Elector of Saxony and King of Poland, had opened the Gemäldegalerie in Dresden, the "Königliches Galeriewerk" was published, presenting the highlights of the collection in the form of large-format engravings. Over the centuries, new media have constantly been used, from photography to the CD-ROM. Martin Roth, Director General of the Staatliche Kunstsammlungen Dresden, therefore considers it logical to keep pace with the latest developments in the reproductive media: "It lies in the logic of the historical development of the media in relation to museums that we should now take on the challenge of experimenting with the possibilities presented by Web 2.0 technology, providing a worldwide community with access to a 3-D virtual reproduction of the museum."
Dresden's Gemäldegalerie Alte Meister is the first museum of international rank to have responded to the new challenges of the web by producing a genuine 1:1 clone of itself. This concept is therefore fundamentally different from the many purely fictitious museum creations on the web which have no counterpart in real life. Martin Roth expressly invites critical
comments: "At the start of this year's Summer of Art, during which the Staatliche Kunstsammlungen Dresden are presenting numerous exhibitions of contemporary art, the virtual presentation of the Gemäldegalerie Alte Meister will raise crucial questions that will provoke discussion of how museums view their role in the 21st century. The reactions of the
Second Life residents and of our visitors and the public in general are important to us, and controversial debate about the involvement of the Gemälde_galerie Alte Meister in the world of Second Life is highly desirable". The concept behind Second Life differs from traditional online games in that the focus is on social interaction and the production of content. An exceptional feature of the community is therefore that its gender and age structure is completely different from that of other platforms. The average age of the Internet community is above 30, which is surprisingly high, and whereas most web games are dominated by young, almost exclusively
male players, the gender distribution in Second Life is approximately equal. The members of Second Life therefore constitute an interesting clientele for museums.
The presentation of the Gemäldegalerie Alte Meister of the Staatliche Kunstsammlungen Dresden in Second Life is an experiment, and it remains to be seen how the residents of the artificial Internet world will react to this unique opportunity. The Institut für Kommunikations_wissenschaft (Institute of Media and Communications) at the Technische Universität Dresden will conduct a project under the leadership of Prof. Dr. Lutz M. Hagen in which they will chart the progress of this experiment. Dr. Andreas Henning, Project Leader and Conservator of Italian Painting, says, "The experiment is based on the working hypothesis that for the first time two key experiences characteristic of a museum visit can be reproduced on
the new three-dimensional web: namely, space and interaction." The experience of the museum space is an essential aspect of any museum visit. Viewing a work of art from a distance, gradually approaching it, then focusing on details and finally comparing it with other works in the same room - all these movements affect the visitors' reception of the museum experience.
Another core aspect of a museum visit is the social component. Whether explicitly or simply in silence, the individual visitor is always involved in interaction with other visitors and experiences walking through the museum as a social activity. Space and interaction, two fundamental aspects of a museum visit, can be replicated by the presentation of the Gemäldegalerie Alte Meister in Second Life, but that doesn't make a virtual visit a substitute for the real thing. The virtual Gemäldegalerie Alte Meister is intended to arouse curiosity
and encourage people to visit the museum in real life. Criticism of all the reproductive techniques that have appeared on the market over the centuries has repeatedly shown that media presentations can only be allusions and must remain allusions. The virtual counterpart of the museum cannot replace the key feature of a museum visit, namely the sensual perception of the original. The virtual visitors are therefore explicitly asked in the Guestbook section what they consider to be the difference between viewing a work of art in real life and in Second Life.
Never before in the history of reproductive media has there been such a stark contrast between genuinely viewing art in a museum and seeing it in a form conveyed by media technology. As Roth points out, "The real Gemäldegalerie Alte Meister and its virtual clone constitute opposite
poles: it is in this charged atmosphere that the Staatliche Kunstsammlungen Dresden is conducting this experiment with this new form of communications technology."
www.dresdengallery.com

Dienstag, 12. Juni 2007

Internet-Regenschirm

Ein Beitrag von Florian Rötzer
http://www.heise.de/tp/r4/artikel/25/25291/1.html
Japanische Mediendesigner haben einen mit dem Internet verbundenen Regenschirm gebastelt, der Unterhaltung und Aufmerksamkeit von anderen verspricht

Donnerstag, 7. Juni 2007

The Internet: an uncontrolled cesspool of information?

Ein Beitrag von John Horvath
http://www.heise.de/tp/r4/artikel/25/25364/1.html
Was the Internet used to encourage or dampen Canada's upcoming summer
of discontent?

Mittwoch, 6. Juni 2007

Montag, 4. Juni 2007

Lauschangriff auf Internetbenutzer

Ein Beitrag von Florian Rötzer
http://www.heise.de/tp/r4/artikel/25/25352/1.html
Microsoft entwickelt ein Programm, um aus dem Such- und Surfverhalten persönliche Daten des Internetbenutzers abzuleiten

Freitag, 1. Juni 2007

Online Werbung

Je mehr Online-Werbung, desto besser (Florian Rötzer)
http://www.heise.de/tp/r4/artikel/25/25338/1.html
Die Klickraten gehen in den Keller, eine Studie von US-Psychologen suggeriert Rettung für die Wirksamkeit von Online-Werbung